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title. eleos

date. 2018

team members. Connie Anne Dodgshon, Leah Pattison, Tessa Smulders, Josephine Latreille.

description. In a world with nearly 5 billion mobile phone users, more than 3 billion social media  users, and over 41 million Facebook messages sent per second, social technologies have  brought speed and scale to social interactions. It has promised the end of loneliness by allowing us to send and receive every detail of our lives at anytime from anywhere. Despite  this digital connectivity, research shows that today’s youth is more isolated and emotionally  disengaged than ever before.

Technological advances are creating a new virtual age in which smarter and more flexible  machines mimic reality. Virtual reality, a concept that has inspired futurists and novelists  alike, is today no longer fiction. With immersive computing starting to replace mobile  computing, our lives are sliding into a digital universe leaving physical human interactions  behind.

 

Eleos is about working to harness technological advancements to create a more  engaged, expressive, and curious youth that embraces face-to-face interactions. Eleos  is a vision for a physical social media platform designed to help young people who  face feelings of social isolation by facilitating emotion sharing and encouraging physical  interactions at parties and performances.

Aimed at 18 to 25 year olds in 2032, it is a dynamic wearable device that includes small  patches worn directly on the skin and small robots that inflate from the patches. The user’s  emotional data is analysed from biological signals picked up by the skin patches and  translated into different movements executed by the robots in natural flight patterns. By  materialising emotions, Eleos allows users to share feelings with others in an immediate  and intimate way.

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© 2024 by Constance Anne Dodgshon.

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