title. eleos
date. 2018
team members. Connie Anne Dodgshon, Leah Pattison, Tessa Smulders, Josephine Latreille.
description. In a world with nearly 5 billion mobile phone users, more than 3 billion social media users, and over 41 million Facebook messages sent per second, social technologies have brought speed and scale to social interactions. It has promised the end of loneliness by allowing us to send and receive every detail of our lives at anytime from anywhere. Despite this digital connectivity, research shows that today’s youth is more isolated and emotionally disengaged than ever before.
Technological advances are creating a new virtual age in which smarter and more flexible machines mimic reality. Virtual reality, a concept that has inspired futurists and novelists alike, is today no longer fiction. With immersive computing starting to replace mobile computing, our lives are sliding into a digital universe leaving physical human interactions behind.
Eleos is about working to harness technological advancements to create a more engaged, expressive, and curious youth that embraces face-to-face interactions. Eleos is a vision for a physical social media platform designed to help young people who face feelings of social isolation by facilitating emotion sharing and encouraging physical interactions at parties and performances.
Aimed at 18 to 25 year olds in 2032, it is a dynamic wearable device that includes small patches worn directly on the skin and small robots that inflate from the patches. The user’s emotional data is analysed from biological signals picked up by the skin patches and translated into different movements executed by the robots in natural flight patterns. By materialising emotions, Eleos allows users to share feelings with others in an immediate and intimate way.





